Playful Tarot: Adaptations of Tarot In, Through, and Across Games.

Conference paper


Howard, J., Summerley, R., Scott, M., Philips, T. and Mitchell, A. (2023). Playful Tarot: Adaptations of Tarot In, Through, and Across Games. Proceedings of the 9th Biennial Conference of the European Society for the Study of Western Esotericism. Malmo, Sweden 26 - 28 Jun 2023
AuthorsHoward, J., Summerley, R., Scott, M., Philips, T. and Mitchell, A.
TypeConference paper
Abstract

The magical practice of divination through tarot emanates from the sacred, ritualistic power of play. Long before tarot accretes esoteric symbolism as a divinatory tool, Italians played it as the parlour game tarrochi. Extending this history, many games implement tarot as a mechanical framework and a source of visual imagery. Yet, not all implementations of tarot are equally successful artistically and spiritually. Ludic tarot is often mechanistic (just another way to think about buffs and stats) or superficially thematic (visual imagery without underlying semiotic content). In this paper, we will unravel the intertwined history of games and tarot, exploring its relationship to other cartomantic practices, including the dark Gnostic “Game of Saturn” decoded by Peter Mark Adams in the Sola-Busca deck, the pragmatically cryptic Lenormand deck, and the divinatory use of standard 52-card playing decks in folk witchcraft. Building upon this historical insight, we will then analyse three related tabletop games as case studies: Chalice (in which tarot generates narratives of a failed Grail quest), Alas Vegas (which resolves conflict and generates narrative through tarot-driven blackjack), and Invisible Sun (which reinvents tarot through the circular Sooth deck driving its magic system). All three of these games weave resonant connections between the imagery and mechanics of cards and fictional gameworlds, thereby investing tarot with an eerie sense of meaningful coincidence or synchronicity. Understanding the techniques that create a more resonant experience of tarot can open the way for a deeper implementation of tarot in game development, as well as enable playful reflection and insight within the magical practice. Specifically, insights into non-digital ludic implementations of tarot can pave the way for richer and more resonant digital tarot applications, building upon and deepening the recent use of tarot in videogames (such as Tanya X. Short’s Cartomancy anthology and Adam Malone’s VR tarot).

Year2023
Accepted author manuscript
License
File Access Level
Open
Publication dates
Print26 Jun 2023
Publication process dates
Deposited10 Jan 2024
Permalink -

https://openresearch.lsbu.ac.uk/item/94513

Download files


Accepted author manuscript
tarotPresentationv15.pdf
License: CC BY 4.0
File access level: Open

  • 29
    total views
  • 36
    total downloads
  • 2
    views this month
  • 6
    downloads this month

Export as

Related outputs

It Takes Two to Tandem: Tandem Analysis as a Novel Method for the Critical Analysis of Games
Summerley, R. (2022). It Takes Two to Tandem: Tandem Analysis as a Novel Method for the Critical Analysis of Games. Game Analysis Perspectives Conference. IT University of Copenhagen 20 - 24 Apr 2022
Foundations for Esports Curricula in Higher Education
Michael James Scott, Rory Summerley, Nicolas Besombes, Cornelia Connolly, Joey Gawrysiak, Tzipora Halevi, Seth E. Jenny, Michael Miljanovic, Melissa Stange, Toni Taipalus, J. Patrick Williams, Scott, M.J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S.E., Miljanovic, M., Stange, M., Taipalus, T. and Williams, J.P. (2021). Foundations for Esports Curricula in Higher Education. Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education. pp. 27-55. https://doi.org/10.1145/3502870.3506566
Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming
Lelièvre, E., Summerley, R., Rubino, G. and Phillips, T. (2020). Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming. Environmental Media. 1 (2), pp. 185-207. https://doi.org/10.1386/jem_00015_1
Approaching the Analysis of the Spectatorship of AI in Saltybet.com.
Summerley, R. (2019). Approaching the Analysis of the Spectatorship of AI in Saltybet.com. AISB. Falmouth., UK 2019 - 2020
The Story of Bonehead Merkle: Appraising the Fictional Component of Sports
Summerley, R. (2019). The Story of Bonehead Merkle: Appraising the Fictional Component of Sports. Well-Played Journal. 8 (3), pp. 151-172. https://doi.org/10.1184/R1/9914447
The development of sports: A comparative analysis of the early institutionalization of traditional sports and e-sports
Summerley, R. (2019). The development of sports: A comparative analysis of the early institutionalization of traditional sports and e-sports. Games and Culture. 15 (1), pp. 51-72. https://doi.org/10.1177/1555412019838094
Approaches to Game Fiction Derived from Musicals and Pornography
Summerley, R. (2018). Approaches to Game Fiction Derived from Musicals and Pornography. Arts. 7 (3), p. 44. https://doi.org/10.3390/arts7030044
Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced?
Summerley, R. (2017). Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced? PhD Thesis Falmouth University
How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations?
Summerley, R. (2015). How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal. 3 (2), pp. 187-206. https://doi.org/10.1184/R1/6687017