How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations?

Journal article


Summerley, R. (2015). How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal. 3 (2), pp. 187-206. https://doi.org/10.1184/R1/6687017
AuthorsSummerley, R.
Abstract

At first glance Frog Fractions (Twinbeard Studios, 2012) and Nier (Cavia, 2010) appear to be a fractions-based educational game and a Japanese role-playing game respectively. One thing these two drastically different games have in common is that they both set themselves up as standard entries in their respective genre and then utilise the player's intertextual knowledge of other games to establish an expectation which they then subvert using techniques that this essay seeks to define.

Year2015
JournalWell-Played Journal
Journal citation3 (2), pp. 187-206
PublisherCarnegie Mellon University
ISSN2164-3458
Digital Object Identifier (DOI)https://doi.org/10.1184/R1/6687017
Web address (URL)https://kilthub.cmu.edu/articles/journal_contribution/Well_Played_--_Vol_3_No_2_Seriously_Weird_Special_Issue_/6687017
Publication dates
Print01 Jan 2015
Publication process dates
Deposited10 Jan 2024
Accepted author manuscript
License
File Access Level
Open
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