How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations?

Journal article


Summerley, R. (2015). How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations? Well-Played Journal. 3 (2), pp. 187-206. https://doi.org/10.1184/R1/6687017
AuthorsSummerley, R.
Abstract

At first glance Frog Fractions (Twinbeard Studios, 2012) and Nier (Cavia, 2010) appear to be a fractions-based educational game and a Japanese role-playing game respectively. One thing these two drastically different games have in common is that they both set themselves up as standard entries in their respective genre and then utilise the player's intertextual knowledge of other games to establish an expectation which they then subvert using techniques that this essay seeks to define.

Year2015
JournalWell-Played Journal
Journal citation3 (2), pp. 187-206
PublisherCarnegie Mellon University
ISSN2164-3458
Digital Object Identifier (DOI)https://doi.org/10.1184/R1/6687017
Web address (URL)https://kilthub.cmu.edu/articles/journal_contribution/Well_Played_--_Vol_3_No_2_Seriously_Weird_Special_Issue_/6687017
Publication dates
Print01 Jan 2015
Publication process dates
Deposited10 Jan 2024
Accepted author manuscript
License
File Access Level
Open
Permalink -

https://openresearch.lsbu.ac.uk/item/94508

Download files


Accepted author manuscript
  • 33
    total views
  • 15
    total downloads
  • 0
    views this month
  • 1
    downloads this month

Export as

Related outputs

Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?
Summerley, R. and McDonald, B. (2024). Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship? Games and Culture. https://doi.org/10.1177/15554120241238262
Playful Tarot: Adaptations of Tarot In, Through, and Across Games.
Howard, J., Summerley, R., Scott, M., Philips, T. and Mitchell, A. (2023). Playful Tarot: Adaptations of Tarot In, Through, and Across Games. Proceedings of the 9th Biennial Conference of the European Society for the Study of Western Esotericism. Malmo, Sweden 26 - 28 Jun 2023
It Takes Two to Tandem: Tandem Analysis as a Novel Method for the Critical Analysis of Games
Summerley, R. (2022). It Takes Two to Tandem: Tandem Analysis as a Novel Method for the Critical Analysis of Games. Game Analysis Perspectives Conference. IT University of Copenhagen 20 - 24 Apr 2022
Foundations for Esports Curricula in Higher Education
Michael James Scott, Rory Summerley, Nicolas Besombes, Cornelia Connolly, Joey Gawrysiak, Tzipora Halevi, Seth E. Jenny, Michael Miljanovic, Melissa Stange, Toni Taipalus, J. Patrick Williams, Scott, M.J., Summerley, R., Besombes, N., Connolly, C., Gawrysiak, J., Halevi, T., Jenny, S.E., Miljanovic, M., Stange, M., Taipalus, T. and Williams, J.P. (2021). Foundations for Esports Curricula in Higher Education. Proceedings of the 2021 Working Group Reports on Innovation and Technology in Computer Science Education. pp. 27-55. https://doi.org/10.1145/3502870.3506566
Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming
Lelièvre, E., Summerley, R., Rubino, G. and Phillips, T. (2020). Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming. Environmental Media. 1 (2), pp. 185-207. https://doi.org/10.1386/jem_00015_1
Approaching the Analysis of the Spectatorship of AI in Saltybet.com.
Summerley, R. (2019). Approaching the Analysis of the Spectatorship of AI in Saltybet.com. AISB. Falmouth., UK 2019 - 2020
The Story of Bonehead Merkle: Appraising the Fictional Component of Sports
Summerley, R. (2019). The Story of Bonehead Merkle: Appraising the Fictional Component of Sports. Well-Played Journal. 8 (3), pp. 151-172. https://doi.org/10.1184/R1/9914447
The development of sports: A comparative analysis of the early institutionalization of traditional sports and e-sports
Summerley, R. (2019). The development of sports: A comparative analysis of the early institutionalization of traditional sports and e-sports. Games and Culture. 15 (1), pp. 51-72. https://doi.org/10.1177/1555412019838094
Approaches to Game Fiction Derived from Musicals and Pornography
Summerley, R. (2018). Approaches to Game Fiction Derived from Musicals and Pornography. Arts. 7 (3), p. 44. https://doi.org/10.3390/arts7030044
Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced?
Summerley, R. (2017). Ludic Dysnarrativa : How Can Fictional Inconsistency in Games be Reduced? PhD Thesis Falmouth University