Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming

Journal article


Lelièvre, E., Summerley, R., Rubino, G. and Phillips, T. (2020). Virtual gardening: Identifying problems and potential directions for 'ecological awareness' through soil management and plant recognition gaming. Environmental Media. 1 (2), pp. 185-207. https://doi.org/10.1386/jem_00015_1
AuthorsLelièvre, E., Summerley, R., Rubino, G. and Phillips, T.
Abstract

Games are increasingly proven to be effective learning tools through a multitude of methodologies and approaches and this is no different for issues relating to the environment and the place of humans within it. We collaborated with the Eden Project to create a mobile game addressing some concerns on the ecological awareness of visitors that they raised with us: a mobile garden management game with a plant recognition technology. Such a project proved a valuable opportunity to understand how a game for smart devices might promote short-term ecological awareness for a general audience. Using a research creation methodology, we analyse, document and run a limited empirical study through user experience testing on players to investigate if the game had an effect on their ecological awareness.

Year2020
JournalEnvironmental Media
Journal citation1 (2), pp. 185-207
PublisherIntellect
ISSN2632-2471
Digital Object Identifier (DOI)https://doi.org/10.1386/jem_00015_1
Web address (URL)https://intellectdiscover.com/content/journals/10.1386/jem_00015_1
Publication dates
Print01 Nov 2020
Publication process dates
Accepted27 Oct 2019
Deposited10 Jan 2024
Accepted author manuscript
License
File Access Level
Open
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https://openresearch.lsbu.ac.uk/item/9450q

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Virtual_guardening_v4_03 (1).pdf
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File access level: Open

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