INDCOR white paper on the Design of Complexity IDNs

Working paper


Andrew Perkis, Mattia Bellini, Valentina Nisi, Maria Cecilia Reyes, Cristina Sylla, Mijalche Santa, Anna Zaluczkowska, Shafaq Irshad, Ágnes Bakk, Fanny Barnabé, Daniel Barnard, Nadia Boukhelifa, Øyvind Sørdal Klungre, Hartmut Koenitz, Vincenzo Lombardo, Mirjam Palosaari Elahdhari, Catia Prandi, Scott Rettberg, Anca Serbanescu, Sonia Sousa, Petros Stefaneas, Dimitar Uzunov, Mirjam Vosmeer, Marcin Wardaszko, Perkis, A., Bellini, M., Nisi, V., Reyes, M.C., Sylla, C., Santa, M., Zaluczkowska, A., Irshad, S., Bakk, A., Barnabé, F., Barnard, D., Boukhelifa, N., Klungre, Ø., Koenitz, H., Lombardo, V., Elahdhari, M.P., Prandi, C., Rettberg, S., Serbanescu, A., Sousa, S., Stefaneas, S., Uzunov, D., Vosmeer, M. and Wardaszko, M. (2023). INDCOR white paper on the Design of Complexity IDNs. Cornell University arXiv. https://doi.org/10.48550/arXiv.2305.01925
AuthorsAndrew Perkis, Mattia Bellini, Valentina Nisi, Maria Cecilia Reyes, Cristina Sylla, Mijalche Santa, Anna Zaluczkowska, Shafaq Irshad, Ágnes Bakk, Fanny Barnabé, Daniel Barnard, Nadia Boukhelifa, Øyvind Sørdal Klungre, Hartmut Koenitz, Vincenzo Lombardo, Mirjam Palosaari Elahdhari, Catia Prandi, Scott Rettberg, Anca Serbanescu, Sonia Sousa, Petros Stefaneas, Dimitar Uzunov, Mirjam Vosmeer, Marcin Wardaszko, Perkis, A., Bellini, M., Nisi, V., Reyes, M.C., Sylla, C., Santa, M., Zaluczkowska, A., Irshad, S., Bakk, A., Barnabé, F., Barnard, D., Boukhelifa, N., Klungre, Ø., Koenitz, H., Lombardo, V., Elahdhari, M.P., Prandi, C., Rettberg, S., Serbanescu, A., Sousa, S., Stefaneas, S., Uzunov, D., Vosmeer, M. and Wardaszko, M.
TypeWorking paper
Abstract

This white paper was written by the members of the Work Group focusing on design practices of the COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR, WG1). It presents an overview of Interactive Digital Narratives (IDNs) design for complexity representations through IDN workflows and methodologies, IDN authoring tools and applications. It provides definitions of the central elements of the IDN alongside its best practices, designs and methods. Finally, it describes complexity as a feature of IDN, with related examples. In summary, this white paper serves as an orienting map for the field of IDN design, understanding where we are in the contemporary panorama while charting the grounds of their promising futures.

Keywordsinteractive digital narratives, complexity representation, authoring tools, Human-Computer Interaction
Year2023
PublisherarXiv
Place of publicationCornell University
ISSNarXiv:2305.01925v2
Digital Object Identifier (DOI)https://doi.org/10.48550/arXiv.2305.01925
Web address (URL)https://arxiv.org/abs/2305.01925
File
License
File Access Level
Open
Publication dates
Print07 May 2023
Publication process dates
Deposited17 May 2023
Permalink -

https://openresearch.lsbu.ac.uk/item/93zz2

Download files


File
INDCOR white paper on the Design of Complexity IDNs.pdf
License: CC BY 4.0
File access level: Open

  • 33
    total views
  • 23
    total downloads
  • 1
    views this month
  • 1
    downloads this month

Export as

Related outputs

The Evidence Chamber: Playful Science Communication and Research Through Digital Storytelling
Barnard, D., Doran, H., McAlister, J., Briscoe, R., Hackman, L. and Nic Daeid, N. (2021). The Evidence Chamber: Playful Science Communication and Research Through Digital Storytelling. Frontiers in Communication. 6. https://doi.org/10.3389/fcomm.2021.786891
The Justice Syndicate: how interactive theatre provides a window into jury decision making and the public understanding of law
Barnard, D. and Meyer, K.D. (2020). The Justice Syndicate: how interactive theatre provides a window into jury decision making and the public understanding of law. Law and Humanities. 14 (2), pp. 212-243. https://doi.org/10.1080/17521483.2020.1801137
Approaches to understanding and using Katie Mitchell’s Events technique in professional and pedagogical contexts
Barnard, D. (2020). Approaches to understanding and using Katie Mitchell’s Events technique in professional and pedagogical contexts. Stanislavski Studies. https://doi.org/10.1080/20567790.2020.1771667
The Justice Syndicate: A Practice as Research Project exploring immersion and agency in actorless technologically-enabled interactive performance, juror behaviour and reasonable doubt.
Barnard, D. (2020). The Justice Syndicate: A Practice as Research Project exploring immersion and agency in actorless technologically-enabled interactive performance, juror behaviour and reasonable doubt. London South Bank University. https://doi.org/10.18744/lsbu.89060
The Justice Syndicate show structure
Barnard, D. (2020). The Justice Syndicate show structure.
The Justice Syndicate: evidence of performances
Barnard, D. (2020). The Justice Syndicate: evidence of performances.
Reviews and press coverage of The Justice Syndicate
Barnard, D. (2020). Reviews and press coverage of The Justice Syndicate.
The Justice Syndicate: Using iPads to increase the intensity of participation, conduct agency and encourage flow in live interactive performance
Barnard, D. (2020). The Justice Syndicate: Using iPads to increase the intensity of participation, conduct agency and encourage flow in live interactive performance. International Journal of Performance Arts and Digital Media. 16 (1), pp. 68-87. https://doi.org/10.1080/14794713.2020.1722916
Video Documentation of The Justice Syndicate
Barnard, D. (2018). Video Documentation of The Justice Syndicate. Youtube
fanSHEN’s Looking for Love: A Case Study in how Theatrical and Performative Practices Inform Interactive Digital Narratives
Barnard, D (2018). fanSHEN’s Looking for Love: A Case Study in how Theatrical and Performative Practices Inform Interactive Digital Narratives. International Conference on Interactive Digital Storytelling. Dublin, Ireland 05 - 08 Dec 2018 Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_47
Case study 2: Using games based on giant dice and time restrictions to enable creativity when teaching artistic or creative subjects
Barnard, D (2017). Case study 2: Using games based on giant dice and time restrictions to enable creativity when teaching artistic or creative subjects. International Journal of Game-Based Learning. 7 (3), pp. 87-92. https://doi.org/10.4018/IJGBL.2017070109