Quake Delirium EEG: A Pilot Study Regarding Biofeedback-Driven Visual Effects in a Computer Game
Conference paper
Weinel, J, Cunningham, S, Roberts, N, Griffiths, D and Roberts, S (2015). Quake Delirium EEG: A Pilot Study Regarding Biofeedback-Driven Visual Effects in a Computer Game. 2015 Internet Technologies and Applications (ITA). Wrexham, UK 08 - 11 Sep 2015 Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/ITechA.2015.7317420
Authors | Weinel, J, Cunningham, S, Roberts, N, Griffiths, D and Roberts, S |
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Type | Conference paper |
Abstract | Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation' that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive' method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose. |
Year | 2015 |
Journal | Internet Technologies and Applications (ITA), 2015 |
Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
Digital Object Identifier (DOI) | https://doi.org/10.1109/ITechA.2015.7317420 |
Accepted author manuscript | License |
Publication dates | |
08 Sep 2015 | |
Publication process dates | |
Deposited | 05 Apr 2019 |
Accepted | 08 Sep 2015 |
https://openresearch.lsbu.ac.uk/item/87607
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