Designing Game Audio Based on Avatar-Centred Subjectivity
Weinel, J and Cunningham, S (2019). Designing Game Audio Based on Avatar-Centred Subjectivity. in: Filimowicz, M (ed.) Foundations in Sound Design for Interactive Media Routledge.
|Authors||Weinel, J and Cunningham, S|
This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research, which provide interactive audio systems that represent the aural experience of a virtual avatar undergoing an altered state of consciousness. Through the discussion of these prototypes, the authors expose a variety of possible approaches for sound design in order to represent the subjective perceptual experiences of a player avatar.
|Keywords||Game audio; Virtual reality; Immersive media|
|Book title||Foundations in Sound Design for Interactive Media|
|12 Jul 2019|
|Publication process dates|
|Deposited||04 Mar 2019|
|Accepted||01 Mar 2019|
|Digital Object Identifier (DOI)||https://doi.org/10.4324/9781315106342|
|Web address (URL)||https://www.taylorfrancis.com/books/e/9781315106342|
|Accepted author manuscript|
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