Designing Game Audio Based on Avatar-Centred Subjectivity
Book chapter
Weinel, J and Cunningham, S (2019). Designing Game Audio Based on Avatar-Centred Subjectivity. in: Filimowicz, M (ed.) Foundations in Sound Design for Interactive Media Routledge.
| Authors | Weinel, J and Cunningham, S |
|---|---|
| Editors | Filimowicz, M |
| Abstract | This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research, which provide interactive audio systems that represent the aural experience of a virtual avatar undergoing an altered state of consciousness. Through the discussion of these prototypes, the authors expose a variety of possible approaches for sound design in order to represent the subjective perceptual experiences of a player avatar. |
| Keywords | Game audio; Virtual reality; Immersive media |
| Year | 2019 |
| Book title | Foundations in Sound Design for Interactive Media |
| Publisher | Routledge |
| Edition | 1 |
| ISBN | 9781138093942 |
| Publication dates | |
| 12 Jul 2019 | |
| Publication process dates | |
| Deposited | 04 Mar 2019 |
| Accepted | 01 Mar 2019 |
| Digital Object Identifier (DOI) | https://doi.org/10.4324/9781315106342 |
| Web address (URL) | https://www.taylorfrancis.com/books/e/9781315106342 |
| Accepted author manuscript | License File Access Level Open |
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