The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition

Conference item


Rietveld, HC and Lemon, A (2018). The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition. Carbone, MB and Mariani, I (ed.) DiGRA ITALIA 2018: "Women, LGBTQI & Allies: Videogiochi e identità di genere". Palermo, Italy 01 Jun 2018 DiGRA Italia.
AuthorsRietveld, HC and Lemon, A
Abstract

Proceedings of DiGRA 2018 Conference: Women, LGBTQI and Allies © 2018 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition Hillegonda C Rietveld Andrew Lemon Sonic Research Group & Games Research Group London South Bank University rietvehc@lsbu.ac.uk The dimension of music is too often an oversight in general game studies, while gender politics are not sufficiently addressed in the currently developing study of game music. In addition, although there are exceptions within academic research (cf. Collins 2016), female game composers are too often rendered invisible within popular and populist game archaeological practices. As an example of gender role-play within theme-based composition practices, the presentation addresses Yoko Shimomura's original 1991 soundtrack of arcade fighting game "Streetfighter II: The World Warrior" (SF2) .

KeywordsGame Music; Game Industry; Gender; Game Studies; Ludomusicology; Music Composition; Electronic Music
Year2018
JournalDiGRA ITALIA 2018 Women, LGBTQI & Allies: Videogiochi e identità di genere
PublisherDiGRA Italia
Accepted author manuscript
License
CC BY 4.0
Publication dates
Print06 Aug 2018
Publication process dates
Deposited15 Aug 2018
Accepted18 Jul 2018
EditorsCarbone, MB and Mariani, I
Permalink -

https://openresearch.lsbu.ac.uk/item/869x6

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