The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition
Rietveld, HC and Lemon, A (2018). The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition. Carbone, MB and Mariani, I (ed.) DiGRA ITALIA 2018: "Women, LGBTQI & Allies: Videogiochi e identità di genere". Palermo, Italy 01 Jun 2018 DiGRA Italia.
|Authors||Rietveld, HC and Lemon, A|
Proceedings of DiGRA 2018 Conference: Women, LGBTQI and Allies © 2018 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. The Streetfighter Lady: Invisibility and Gender Role - Play in Game Composition Hillegonda C Rietveld Andrew Lemon Sonic Research Group & Games Research Group London South Bank University email@example.com The dimension of music is too often an oversight in general game studies, while gender politics are not sufficiently addressed in the currently developing study of game music. In addition, although there are exceptions within academic research (cf. Collins 2016), female game composers are too often rendered invisible within popular and populist game archaeological practices. As an example of gender role-play within theme-based composition practices, the presentation addresses Yoko Shimomura's original 1991 soundtrack of arcade fighting game "Streetfighter II: The World Warrior" (SF2) .
|Keywords||Game Music; Game Industry; Gender; Game Studies; Ludomusicology; Music Composition; Electronic Music|
|Journal||DiGRA ITALIA 2018 Women, LGBTQI & Allies: Videogiochi e identità di genere|
|Accepted author manuscript|
CC BY 4.0
|06 Aug 2018|
|Publication process dates|
|Deposited||15 Aug 2018|
|Accepted||18 Jul 2018|
|Editors||Carbone, MB and Mariani, I|
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