Immersive Audio Storytelling: An Exploration of the Potential of Spatial (Multi-channel) Audio to Represent Stephen Lawrence’s Story

Journal article


Aziz, T. (2023). Immersive Audio Storytelling: An Exploration of the Potential of Spatial (Multi-channel) Audio to Represent Stephen Lawrence’s Story. International Journal of Creative Media Research.
AuthorsAziz, T.
Abstract

[re]locate is a responsive, multi-channel audio installation revisiting the tragic events surrounding the racist murder of Stephen Lawrence by a gang of white youths in 1993. Derived from earlier AHRC-funded practice-based research, the installation exploits the immersive properties of spatial (multi-channel) audio to offer a reconstruction of events from a number of different perspectives, based on transcripts of witness statements from the Stephen Lawrence Public Inquiry, published as the Macpherson Report in 1999. The exposition aims to provide an overview of the theoretical underpinnings and methodological framework for the original research. As [re]locate was created from a prototype based on the ‘violence hub’ narrative format, and purpose-designed to unlock the power of Stephen Lawrence’s story to engage audiences with the complex issue of racism, the exposition concludes with a reflection on the analysis of qualitative audience feedback on the immersive audio story, and the significance of the work.

The binaural mix available for listening through headphones re-presents one version of the story from the original multi-channel installation.

Keywordsimmersive storytelling, multi-channel audio, spatial audio, sound design, immersion, audience experience
Year2023
JournalInternational Journal of Creative Media Research
PublisherBath Spa University
ISSN2631-6773
Publication process dates
Accepted27 Jun 2023
Deposited19 Sep 2023
Accepted author manuscript
File description
Single Practice Exploration
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https://openresearch.lsbu.ac.uk/item/94z84

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Related outputs

Racism and the Representation of the Murder of Stephen Lawrence in Audio: An Analysis of Audience Experience of the Immersive Story Environment
Aziz, T. (2023). Racism and the Representation of the Murder of Stephen Lawrence in Audio: An Analysis of Audience Experience of the Immersive Story Environment. Convergence: The International Journal of Research into New Media Technologies. https://doi.org/10.1177/13548565231203105
[re]locate (binaural mix): Racism and the Sonic Representation of Stephen Lawrence's Story
Aziz, T. (2022). [re]locate (binaural mix): Racism and the Sonic Representation of Stephen Lawrence's Story. Immersive Audio Conference - Everyday is Spatial. University of Gloucestershire 16 - 16 Jun 2022 University of Gloucester.
Transformative Encounters? Racism and the Sonic Representation of Stephen Lawrence's Story
Aziz, T. (2021). Transformative Encounters? Racism and the Sonic Representation of Stephen Lawrence's Story. International Digital Storytelling Conference. Loughborough University (online) 21 - 22 Jun 2021
Designing an 'Immersive' Story Environment: Racism and the Sonic Representation of the Stephen Lawrence Murder
Aziz, T. (2019). Designing an 'Immersive' Story Environment: Racism and the Sonic Representation of the Stephen Lawrence Murder. DIGICOM: International Conference on Design and Digital Communication. Barcelos, Portugal 15 - 16 Nov 2019
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Aziz, T and Hammond, P (2017). Post-screen experiments [Editorial Introduction]. Journal of Media Practice. 18 (1), pp. 1-3. https://doi.org/10.1080/14682753.2017.1308745
[re]locate
Aziz, T. (2015). [re]locate. Otter Gallery, University of Chichester 09 Oct - 06 Dec 2015